I've implemented the sliding blocks puzzle in Python to solve it using different algorithms. I'd like to know if the class 'Sliding_blocks' is nicely designed or if I am missing concepts of OOP. Learn how to code a simple python game called Same. Our guide to designing, making, and releasing a Python game is a great guide to coding. Create a Python game: how to make a puzzle game called Same. You click a shape, it disappears, the board adjusts, and you get a score; that’s what Same is about! By the end of this tutorial, you. • • • • • • • • • • • • • • • Python In Greek mythology, Python is the name of a a huge serpent and sometimes a dragon. Python had been killed by the god Apollo at Delphi. Python was created out of the slime and mud left after the great flood. He was appointed by Gaia (Mother Earth) to guard the oracle of Delphi, known as Pytho. The programming language Python has not been created out of slime and mud but out of the programming language ABC. It has been devised by a Dutch programmer, named Guido van Rossum, in Amsterdam. Origins of Python Guido van Rossum wrote the following about the origins of Python in a foreword for the book 'Programming Python' by Mark Lutz in 1996: 'Over six years ago, in December 1989, I was looking for a 'hobby' programming project that would keep me occupied during the week around Christmas. These goals can be a mix of general but vague statements such as a commitment to 'source sustainable products' and specific metrics such as 'reduce overall energy use by 20 percent from 2000 levels.' Renewable energy boyle raritan. My office (a government-run research lab in Amsterdam) would be closed, but I had a home computer, and not much else on my hands. I decided to write an interpreter for the new scripting language I had been thinking about lately: a descendant of ABC that would appeal to Unix/C hackers. I chose Python as a working title for the project, being in a slightly irreverent mood (and a big fan of Monty Python's Flying Circus).' Follow Bernd Klein, the author of this website, at Google+: Search this website: Classroom Training Courses This website contains a free and extensive online tutorial by Bernd Klein, using material from his classroom Python training courses. If you are interested in an instructor-led classroom training course, you may have a look at the by Bernd Klein at Bodenseo. © kabliczech - Fotolia.com Quote of the Day: 'Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.' (Douglas Adams, The Hitchhiker's Guide to the Galaxy) If you have the choice working with Python 2 or Python 3, we recomend to switch to Python 3! You can read our Python Tutorial to see what the differences are. Data Protection Declaration. Previous Chapter: Next Chapter: Mastermind / Bulls and Cows Implementation in Python using Tkinter In this chapter of our advanced Python topics we present an implementation of the game Bulls and Cows using Tkinter as the GUI. Bulls and Cows -- also known as Cows and Bulls or Pigs and Bulls or Bulls and Cleots -- was the inspirational source of Mastermind, a game invented in 1970 by Mordecai Meirowitz. The game is played by two players. Mastermind and 'Bulls and Cows' are very similar and the underlying idea is essentially the same, but Mastermind is sold in a box with a decoding board and pegs for the coding and the feedback pegs. Mastermind uses colours as the underlying code information, while Bulls and Cows uses digits. The Algorithm is explained in detail in our chapter in Advanced Topics. You can also find the code for the module combinatorics. The Code for Mastermind from tkinter import * from tkinter.messagebox import * import random from combinatorics import all_colours def inconsistent(p, guesses): '' the function checks, if a permutation p, i.e. A list of colours like p = ['pink', 'yellow', 'green', 'red'] is consistent with the previous colours. Each previous colour permuation guess[0] compared (check()) with p has to return the same amount of blacks (rightly positioned colours) and whites (right colour at wrong position) as the corresponding evaluation (guess[1] in the list guesses) '' for guess in guesses: res = check(guess[0], p) (rightly_positioned, permutated) = guess[1] if res!= [rightly_positioned, permutated]: return True # inconsistent return False # i.e. Consistent def answer_ok(a): '' checking of an evaulation given by the human player makes sense. 3 blacks and 1 white make no sense, for example. '' (rightly_positioned, permutated) = a if (rightly_positioned + permutated > number_of_positions) or (rightly_positioned + permutated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |