Otome Game Review: Brothers Conflict -Brilliant Blue. And so in the end of the game if you don’t pick a brother, Juri gets his final wish granted by Kenji’s spirit to become a human. Even though Juri was a squirrel, he was always jealous of the other brothers being able to talk to Ema, go on dates with her etc. CoolROM.com's game information and ROM (ISO) download page for Brothers Conflict - Passion Pink (Japan) (Sony Playstation Portable). I really only just decided to open the project once it got a little more hype *snip* What I really need though is a better romhacker than myself ) ROMhacking Progress; I'll be as thorough as possible so as to assist future ROMhackers • opened the ISO with and extracted the files • the necessary files are in PSP_Game > USRDIR, contained in.afs files. Used to extract them. They don't have file extentions, but most are unzippable. • data.afs contains the CGs. The.mims that I could extract contained.gim files, and I used PuyoTools again to convert.gim to.png • The.mim files that could not be extracted start with MIMI, and have MIG.00.1PSP along the first few lines. Removed everything before this MIG.00.1PSP (either with a hex editor or a normal text editor) so that the code starts with MIG.00.1PSP, and then used to change.mim to.gim. Used PuyoTools to convert to PNG • music.afs contains.at3 (atrac3) files; used on the PSP to convert them to.wav • scripts.afs contains.tbl files with the game's scripts, encoded in UTF-16LE. These need to be converted either to Shift-JIS or UTF-8 to be readable in text editors. My laptop cannot support CrystalTile2, so I used to remove garbles before and after the scripts, and then used to convert the encoding. • se.afs contains sound effects; not sure what file type they are • voice.afs contains the game's voices. Download cooking master boy episode 53 sub indo. Used Extension Changer to add the.adx or.ahx (whichever works) extension, and used the to convert. Hi Myu, it's an honor Here are the other extensions (or headers, if I can't figure them out) MESD PGF a lot of.mim files containing.gim files, some of them I couldn't extract with 7zip And in music.afs there are.wav(RIFF) files encoded in atrac3 as of the files contained in se.afs and voice.afs, I can't figure out what they are exactly, but they all share the code below. They all have the 'Cri' signature midway through the first line, so I'm guessing these are CriWare files. 80 00 00 20 11 00 00 01 00 00 AC 44 00 04 A6 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 28 63 29 43 52 49 FF F5 E0 C0 66 66 91 B6 DE AA AA AA AA still no idea where the script could be, though it might be in eboot.bin, but in that case, I have to decompress it and then figure out how to dump 408+.tbl files in it. Yup, the bottom's just gibberish, too. I'm using Madedit with an MS Gothic font. Update: I finally got the settings right in Madedit. MS Gothic with UTF16LE worked; getting the script out! Update: I need help on how to do the following • dump the text from the.tbl files, since they're encoded in UTF16LE and cannot be read correctly in notepad++ (Madedit doesn't support dumping) • decoding/decompressing the files that use AXHE ©CRI (voices and sound effects) and atrac3 (music) tools/codec • extract.mim files with the 'MIG.00.1PSP' header (there are more.gims inside). You can also extract text with CrystalTile2. Ebook fisiologi tumbuhan. If you can get the program to work (it seems to not working properly for newer computers), here's the instructions. - Open your.tbl file with CrystalTile2. - Change View to Text Search view. (View menu-->Text Search) - Change table to Unicode. (TBL menu-->Code Page-->Unicode) - At Search menu-->Ambassador Search. The result will be some gibberish at the beginning and your text at the bottom. - Highlight only the part of readable text that you need. - Edit--> Export Image. Then save it as.txt file. It'll output text address, text length, and text. Not sure if it's faster than your method but just in case it might. Note:%N is new line.%K%P is probably end of dialog where you have to click to proceed to the next one. (Just my guess.). Hi guys, help again. This time with the second ROM, Brilliant Blue. The content was arranged much differently from the first game, and now the script seems to run on Java, so I can't find the text anywhere. USRDIR contains • UMD.cpk which includes.pmf files for the sequences,.hca files for the voices, and.cla (as in class in Java?) files. These are the only things there. The.cla file looks like this: • a folder called data, which include jis2ucs.bin and ucs2jis.bin, which seem like encoding converters or even tables. Though I don't know how to use them. • a folder called adx2 which includes the system sounds in.vag format I'm checking eboot.bin right now if the script can be found there. The game is pretty recent, so there's a lot about this arrangement that intrigues me. I'm writing this page to inform you all about Brothers Conflict Season 2 I would like to say that we all have been waiting for Brothers Conflict Season 2 for A LONG TIME now. • We all know that the September, 2017 date is FAKE. To everyone, the only proof about Brothers Conflict Season 2 being confirmed is Hikaru's words from Episode 12, the final episode. ' Instead, the next race is going to begin now.
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